We consolidate the Origin Blueprint into a coherent MVP architecture. This episode presents the system map, explains the architectural intent, and defines what ‘done’ means for Hireflow’s first milestone.
With the service boundaries defined, we explore how they communicate. Direct calls, asynchronous events, and the early hiring flow reveal the first shape of Hireflow’s behavior — resilient, decoupled, and event-driven.
From actors to boundaries — we translate the briefing into concrete service domains. Each service emerges from responsibility, authority, and clarity, forming the first stable shape of Hireflow’s architecture.
A quiet background loop becomes the first true heartbeat of the Game Hub, pairing waiting challengers into living duels and revealing the beauty of coordination, state, and synchronization.
The first endpoint of Trivia Duel — /duel/start — defines how intention becomes structure. A simple request opens the door for matchmaking, concurrency, and the quiet choreography behind a duel.
Before writing a single line of code, we extract meaning from the briefing. We translate informal expectations into structured understanding — identifying actors, clarifying roles, and shaping the first contours of Hireflow’s architecture.
We explore why HireFlow exists, what it will simulate, and how microservices architecture will emerge through iterative design.
The spark of Trivia Duel marks the moment when play meets architecture. Beneath the simplicity of two minds facing a question, patterns of state, timing, and fairness begin to unfold — the quiet architecture behind every duel.